![]() This comes from before every stat was checked, before every kill location was logged, every footstep mapped. There’s a joy to this game that can seemingly only come from another era of gaming, a certain roughness round the edges of the level design that I don’t feel in more modern shooters. That might be an overly negative note to start on, though. It’s not my favourite map in Remastered, not by a long shot, but others are much better examples of the game at its best. The control point on that little heap of trash is just as much of a pain to actually capture when under fire from seemingly every angle. The buildings that run down one side of the map are full of chokepoints, but the shipping container laden wasteland that makes up three quarters of the rest is just as hellish to try and fight in as before. ![]() That doesn’t mean I don’t get flashbacks to those days when I’m stuck in an infernal firefight on Bog.
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